Enumeration
BitmapConversionType
The quality of an image converted to bitmap mode.
Values
| Name | Type | Access | Description |
|---|---|---|---|
| Int = 5 | readonly | Simulates the effect of printing a grayscale image through a custom halftone screen. This method lets you apply a screen texture, such as a wood grain, to an image. To use this option, you must first define a pattern. | |
| Int = 3 | readonly | Applies a random pattern that is usually less noticeable than pattern dither. The dither effects are diffused across adjacent pixels. If you select this algorithm, specify a dither percentage to control the amount of dithering applied to the image. | |
| Int = 1 | readonly | 50% Threshold. | |
| Int = 4 | readonly | Lets you convert a grayscale image to simulated halftone dots. | |
| Int = 2 | readonly | Applies a halftone-like square pattern to determine the value of pixels. |
Object of 1
Properties elsewhere that hold an BitmapConversionType value.